Jul 30, 2026
Obviously.
Jul 30, 2026
Obviously.
Jul 30, 2026
EFF’s Dave Maass spoke with @CNN about the anti-ALPR sentiment sweeping the nation. “Once people start learning about the massive scale of the data that’s being collected and who it’s being accessed by, it starts to freak them out.” https://www.cnn.com/2026/07/30/us/flock-camera-vandalism-protests-cec
Jul 30, 2026
Low Quality Facts is now the 39th largest account on Mastodon! I can't tell if that's good for me or bad for Mastodon.
Jul 30, 2026
Today's Low Quality Ad is for this "Read A Book" Pin. Wait, people actually read those things? I thought the whole point of books was to scan and shred them to fuel the rapid expansion of AI chatbots that will almost certainly be the downfall of society.https://collabs.shop/kygugh
Jul 30, 2026
That sounds about right.
Jul 30, 2026
Obi-Wan, the most gullible jedi
Jul 30, 2026
"Who'll provide for me little one?"
Jul 30, 2026
*kicks*
Jul 30, 2026
We'll let the ring bearer decide
Jul 30, 2026
Some doctors are so eccentric
Jul 30, 2026
The steep descent
Jul 30, 2026
We’ve got some great news to share regarding two technical issues affecting Path of Exile 2. After a lot of investigation and optimisation, we finally have a significant update on both the long-standing shader loading issues and the “Device Removed” freezes that many players have been experiencing. To get the fixes, make sure you’ve updated to the latest NVIDIA graphics driver, 610.88, then give the game some time to rebuild its shader cache. As the graph below shows, the problem only affects Nvidia graphics cards with drivers above 560. The problem has been fixed in driver 610.88, but if you have 610.47 the fix was rolled out automatically around a week ago. After downloading the new PoE update or updating your driver, you’ll experience longer loading times while shaders recompile and you encounter different areas and mechanics again. Once the shader cache has been rebuilt, performance should settle into a much better place than it was before. If you continue to encounter shader loading problems or “Device Removed” crashes after updating both your graphics driver and the game, please let us know by posting in the Bug Reports forum along with your system information so we can continue investigating any remaining issues. We’ve also highlighted the fix in the patch notes here. We know these issues have been frustrating for many of you, and we’d like to thank everyone who took the time to submit bug reports, logs and feedback while we worked through them.
Jul 30, 2026
No one escapes
Jul 30, 2026
0.5.4e Patch Notes Significantly Improved shader loading times and reduced size of shaders. This change requires all shaders to be recompiled, so load times will be slower the first time you play the game after this patch. Fixed an issue where shaders could be slow to load after recovering from a GPU crash when using the Vulkan renderer. Disabled the Fossilize Vulkan layer when playing on Steam, which fixes an issue where the Steam shader cache could grow to an immense size. Locked is now the default Vsync setting. The “Adaptive” sync method has some frame pacing problems and is no longer recommended. This patch has been deployed without restarting the servers, you will need to restart your client to receive the update. Consoles will receive this patch at a later time.
Jul 30, 2026
hmmm
Jul 30, 2026
She's beautiful
Jul 30, 2026
Crit fail
Jul 30, 2026
Failure vs Success (Life in Hell, 1982)
Jul 30, 2026
I'm surprised that so many people don't know this.
Jul 30, 2026
They were fools to change it.